New Camp chest guide
Gothic 1 Remake Open Lares Chest: 33-Turn Route and Checks
Confirm Lares's six-plate starting layout, run the fixed 33-turn route in safe groups, and stop early if your lock no longer matches the public configuration.
The short answer
To open Lares's chest in Gothic 1 Remake, first confirm that you are looking at the six-plate New Camp chest associated with Lares, not a nearby generic container. The public route starts from Plate 1 +3, Plate 2 center, Plate 3 +2, Plate 4 -1, Plate 5 +3, and Plate 6 +1, using left-to-right plate numbering as you face the lock.
The fixed route totals 33 turns across 21 action groups: P2 R3, P3 R5, P4 R2, P5 R1, P1 R1, P4 R2, P6 L1, P5 R1, P1 R1, P4 R2, P6 L1, P5 R1, P1 R1, P4 R2, P6 L1, P5 R1, P6 L1, P5 R1, P6 L1, P5 R1, P6 L3. Save before touching the lock, run each group deliberately, and use the browser solver if your start positions or first reactions differ.
Open the lock solverConfirm the Gothic 1 Remake open Lares chest intent first
The phrase "Gothic 1 Remake open Lares chest" usually means a very specific New Camp lock, not a general chest-opening tutorial. Treat the starting layout as the fingerprint. If the lock does not show six plates, or if the offsets do not match the public record, do not force the route below.
The record checked for this guide describes Plate 1 at +3, Plate 2 centered, Plate 3 at +2, Plate 4 at -1, Plate 5 at +3, and Plate 6 at +1. A positive value means the plate starts right of center, a negative value means left of center, and center means already aligned. This notation is easier to verify than a long string of button presses because it catches a wrong chest before the first lockpick breaks.
There is also a practical reason to be cautious: public chest sequences can reflect a specific build, skill state, or captured database. If a patch, save, or Lockpicking tier changes the mechanism, the correct answer is not to reverse random directions. Map the current state and solve the lock you actually see.
Reach Lares's chest before using the sequence
Lares is tied to the New Camp, so use the camp context and the lock fingerprint together. Many walkthrough pages and videos talk about New Camp chests broadly; some cover Silas, Scatty, underwater rooms, or generic containers. The Lares route should only be applied when both the location and six-plate start match.
Save before the first input. The sequence is long enough that one accidental extra press can make the remaining moves look wrong even when the published route is valid. If you are following a video or written walkthrough, pause at the lock screen and compare the six offsets rather than relying on the chest name alone.
The official Steam media below is included only to anchor the Gothic 1 Remake setting. It is not a screenshot of Lares's exact chest. Exact local screenshots were not reused because a copied community image without clear reuse permission would be weaker than a transparent explanatory illustration.

Follow the 33-turn Lares chest solution in groups
Use left-to-right plate numbering as you face the lock. R means move that selected plate to the right; L means move it to the left. A count such as R3 means three separate turns. Do not hold the input or blend two rows together.
The table keeps the route in compact groups because it is easier to audit than a raw string. The repeated P6-left and P5-right pattern near the end is intentional. It is also the section where players most often lose count, so read the count column before pressing anything.
| Group | Select | Move | Turns |
|---|---|---|---|
| 1 | Plate 2 | Right | 3 |
| 2 | Plate 3 | Right | 5 |
| 3 | Plate 4 | Right | 2 |
| 4 | Plate 5 | Right | 1 |
| 5 | Plate 1 | Right | 1 |
| 6 | Plate 4 | Right | 2 |
| 7 | Plate 6 | Left | 1 |
| 8 | Plate 5 | Right | 1 |
| 9 | Plate 1 | Right | 1 |
| 10 | Plate 4 | Right | 2 |
| 11 | Plate 6 | Left | 1 |
| 12 | Plate 5 | Right | 1 |
| 13 | Plate 1 | Right | 1 |
| 14 | Plate 4 | Right | 2 |
| 15 | Plate 6 | Left | 1 |
| 16 | Plate 5 | Right | 1 |
| 17 | Plate 6 | Left | 1 |
| 18 | Plate 5 | Right | 1 |
| 19 | Plate 6 | Left | 1 |
| 20 | Plate 5 | Right | 1 |
| 21 | Plate 6 | Left | 3 |
P2 R3 -> P3 R5 -> P4 R2 -> P5 R1 -> P1 R1 -> P4 R2 -> P6 L1 -> P5 R1 -> P1 R1 -> P4 R2 -> P6 L1 -> P5 R1 -> P1 R1 -> P4 R2 -> P6 L1 -> P5 R1 -> P6 L1 -> P5 R1 -> P6 L1 -> P5 R1 -> P6 L3Use checkpoints that do not invent hidden pin states
A public route does not expose every internal link, so this page does not pretend to know the exact pin state after each group. Use practical checkpoints instead: start fingerprint, early count, repeated pattern, and final center.
| When | What to verify | Action if it differs |
|---|---|---|
| Before group 1 | Six plates with offsets +3, 0, +2, -1, +3, +1 | Stop and map the current lock instead of using this fixed route. |
| After group 2 | You have made 8 total turns: P2 right three, P3 right five | Reload or restart the count if an accidental turn was added. |
| After group 6 | The first section is complete and the route has reached 14 total turns | If you skipped a row, do not continue the repeating tail. |
| Groups 7-20 | Alternate the repeated P6-left and P5-right pattern exactly as listed | Mark each completed group on paper or pause the game between rows. |
| Group 21 | Final move is Plate 6 left three times | If the chest does not open, enter the current offsets into the solver. |
These checks are deliberately conservative. They prevent false precision while still helping you recover from the most common long-sequence mistakes.

What to do when the Lares chest route fails
The starting layout is different
Do not treat a different start as a typo. It may be another chest, a changed game build, or a lock affected by your character state. Record the visible offsets and use the solver rather than forcing a 33-turn answer designed for another configuration.
You counted plate order the opposite way
This page uses left-to-right numbering as you face the lock because that is how the checked external sequence is written. Other guides on this site sometimes use bottom-up numbering for different chest pages. Always follow the convention stated on the page you are using.
You lost count during the repeated tail
The last third of the route repeats Plate 6 left and Plate 5 right. That rhythm is easy to overshoot. If you are unsure, reload the pre-lock save. Continuing from an unknown state usually costs more time and lockpicks than restarting cleanly.
Lares chest FAQ
How do you open Lares's chest in Gothic 1 Remake?
Confirm the six-plate starting layout, then follow the 21 grouped actions in this guide for 33 total turns. The compact route starts P2 R3, P3 R5, P4 R2 and ends with P6 L3.
What are the starting plate positions for Lares's chest?
The public record checked here starts at Plate 1 +3, Plate 2 center, Plate 3 +2, Plate 4 -1, Plate 5 +3, and Plate 6 +1. If your lock differs, solve the current mechanism instead.
Is this the same as Silas's flooded basement chest?
No. Silas's flooded basement chest is a separate five-plate lock and has its own page. Lares's chest uses a six-plate route and a different numbering convention.
Can I use the Gothic lockpick solver for Lares's chest?
Yes. Use the fixed route when your start matches exactly. Use the solver when the start, link behavior, or game build differs from the public route.
Why not list exact pin checkpoints after every action group?
The public route gives turns and starting offsets, not a complete directional-link model. Listing invented pin states would look precise but be less trustworthy than count-based checkpoints.
What should I do after one wrong press?
Reload the pre-lock save if possible. If not, stop pressing keys, record the live offsets and any observed links, and calculate a new route from the current state.
Open Lares's chest by fingerprint first, sequence second
The best way to use this Lares chest solution is not to rush through 33 turns. First verify the six-plate fingerprint, then execute the 21 action groups with a visible count. That workflow answers the immediate search intent while avoiding the false certainty that causes broken lockpicks.
If the fingerprint matches, the compact sequence gives you a clean route. If it does not, the mismatch is useful information: you are no longer solving the same published lock. Capture the live state and switch to the solver so the route matches your save.
Sources and verification notes
- Gothic 1 Remake official Steam pageOfficial store page and game-setting media.
- Golden Lockpick Lares chest guidePublic six-plate start layout and 33-turn sequence checked July 22, 2026.
- Gothic.Tools lockpicking referenceCross-check for chest-solution conventions and lockpicking caveats.