New Camp lock guide
Gothic Remake Flooded Basement Chest: 9-Step Silas Solution
Find the correct underwater chest beneath Silas's tavern, reach it by either entrance, and use a checkpointed 30-move route instead of risking lockpicks on blind attempts.
The short answer
The chest players describe as the flooded-basement or underwater chest is below Silas's tavern in the New Camp. You can swim through the underwater tunnel from the lake behind the tavern, or enter the storeroom beyond Silas and descend into the flooded level. Do not stop at the separate storeroom chest on the right.
For the published five-plate configuration, count plates from the bottom upward and enter these grouped plate movements: 5 left x2, 1 left x2, 3 left x4, 2 right x1, 4 right x6, 5 left x6, 3 left x3, 4 right x3, 2 right x3. That is 30 individual movements in nine action groups. Compare the first checkpoint before continuing, because a mastered Lockpicking skill or a changed game build can alter a layout.
Open the lock solverFirst, identify the correct flooded-basement chest
The Gothic Remake flooded basement chest is below the tavern, not the dry storeroom chest immediately to the right behind Silas.
A dedicated lock catalog describes the target as a five-plate lock with ten directional links and a shortest route of 30 movements. That profile is useful because it lets you reject a wrong chest before spending a lockpick. Count the visible plates and inspect the first movement response. A different plate count, a dry location, or a first checkpoint that disagrees means you should stop and remap the lock.
Use location and lock behavior as the final identifiers when nearby chest names conflict across walkthroughs.
Two ways to reach Silas's flooded basement
Both approaches end at the same flooded level. Choose the route that matches the doors and access you already have, then save before interacting with the lock.
Lake tunnel route
Go behind Silas's tavern to the lake and look for the submerged passage leading beneath the building. Enter with enough breath for the swim, follow the tunnel into the flooded basement, and surface whenever the chamber permits before lining up with the chest.
This route avoids the dry storeroom chest and works when the interior door is unavailable.
Storeroom descent
Pass Silas into the tavern storeroom and continue toward the descent into the flooded lower level. The chest sitting on the right in the dry storeroom is a different lock. Continue downward until the room itself is flooded and the underwater chest is visible.
This path is quicker with the interior access open, but confirm the flooded room before applying the sequence.

Use these nine action groups for the five-plate lock
The table uses plate movement, meaning the direction you press for the selected plate. Count plates from the bottom upward: Plate 1 is the lowest and Plate 5 is the highest. Left and right refer to the movement shown in the lock interface, not the apparent motion of a coupled pin. If your controls or mental model show pin movement instead, the directions will appear reversed.
Execute one row at a time. A multiplier such as x6 means six separate presses, not a held input. Pause after each row and compare the resulting positions with the checkpoint table. This turns a long 30-move answer into nine verifiable decisions and prevents one missed keypress from contaminating the rest of the route.
The public Silas configuration was simulated to 4-4-4-4-4 on July 11, 2026. It does not guarantee that every skill tier or future patch uses the same layout.
| Group | Select | Plate movement | Presses |
|---|---|---|---|
| 1 | Plate 5 | Left | 2 |
| 2 | Plate 1 | Left | 2 |
| 3 | Plate 3 | Left | 4 |
| 4 | Plate 2 | Right | 1 |
| 5 | Plate 4 | Right | 6 |
| 6 | Plate 5 | Left | 6 |
| 7 | Plate 3 | Left | 3 |
| 8 | Plate 4 | Right | 3 |
| 9 | Plate 2 | Right | 3 |
P5 L2 -> P1 L2 -> P3 L4 -> P2 R1 -> P4 R6 -> P5 L6 -> P3 L3 -> P4 R3 -> P2 R3Checkpoint the pin positions after every group
Each row shows pin holes from left to right, where hole 4 is the center target. Read the screen only after finishing the full action group. If one position differs, do not continue with the next row; reload the save or enter the actual state and links into the solver.
| After group | P1 | P2 | P3 | P4 | P5 |
|---|---|---|---|---|---|
| 1 | 4 | 3 | 5 | 2 | 7 |
| 2 | 6 | 1 | 3 | 2 | 7 |
| 3 | 2 | 5 | 7 | 6 | 7 |
| 4 | 1 | 4 | 7 | 7 | 7 |
| 5 | 7 | 4 | 7 | 1 | 1 |
| 6 | 7 | 4 | 1 | 1 | 7 |
| 7 | 4 | 7 | 4 | 4 | 7 |
| 8 | 7 | 7 | 4 | 1 | 4 |
| 9 | 4 | 4 | 4 | 4 | 4 |
The first divergent checkpoint distinguishes a numbering, direction, missed-input, or layout problem.
Use the walkthrough to verify the underwater route
The embedded community walkthrough is narrowly relevant: it shows the approach and the specific Silas basement context that text descriptions can make ambiguous. Use it to confirm the room and chest, then rely on the table and checkpoints for the lock inputs.
Community walkthrough; not official publisher footage. It is embedded for route identification and may reflect a particular game build. Open on YouTube
Why the flooded-basement solution may not match
You selected the storeroom chest
Return to the location check. The dry chest just beyond Silas is not the flooded-basement target. Continue to the submerged lower level or use the lake tunnel. A chest name in a video title is not enough; match the room, five-plate count, and first checkpoint.
Plate order or direction is reversed
This guide numbers plates from the bottom upward and reports plate movement. If you numbered from the top, every plate identifier points to a different row. If you tracked pin movement, left and right appear reversed because the pin shifts opposite the plate. Correct the convention before repeating any input.
Your Lockpicking skill changed the mechanism
Published Gothic 1 Remake guides warn that Master Lockpicking can change lock layouts and invalidate fixed sequences. Skill upgrades may also affect how mistakes and broken picks behave. Treat a first-checkpoint mismatch as evidence that your current mechanism differs, not as a reason to force the remaining 28 presses.
A patch changed the saved configuration
The public configuration was checked on July 11, 2026, while some competing tables explicitly document earlier game versions. If a later build changes plate links, record the current starting holes and one controlled movement per plate. The browser solver can calculate a route from what your game actually shows instead of relying on an old fixed answer.
Quest and loot note: verify the chest before claiming the reward
A dedicated lock-catalog page associates this flooded-basement chest with Bran's axe for the Up to His Neck quest. A broad New Camp guide labels nearby objects differently, so confirm the flooded level rather than treating the reward name as proof of chest identity. If the loot differs, record the game version, Lockpicking tier, and exact room.
Flooded basement chest FAQ
How do you open a chest in a flooded basement in Gothic Remake?
Reach the flooded level beneath Silas's New Camp tavern, confirm that the lock has five plates, and use the nine grouped inputs in this guide. Stop after the first group if the pin positions are not 4-3-5-2-7, because your chest, numbering, skill tier, or game build differs.
Where is the Silas tavern basement chest?
It is in the flooded level below Silas's tavern in the New Camp. Enter through the submerged tunnel from the lake behind the tavern or descend from the storeroom. The dry storeroom chest on the right is a different object.
What is the full Silas flooded basement chest sequence?
Using bottom-up plate numbering and plate-movement directions, the route is P5 L2, P1 L2, P3 L4, P2 R1, P4 R6, P5 L6, P3 L3, P4 R3, P2 R3. It totals 30 movements.
Why does the fixed solution fail with Master Lockpicking?
Master Lockpicking can alter the lock layout used by published fixed sequences. If the first checkpoint differs, map the current links and starting holes and generate a new route rather than reversing random inputs.
Is the chest behind Silas the same underwater chest?
No. The dry storeroom chest near the bartender and the flooded-basement chest below are separate locks. Continue into the flooded lower level or enter from the lake tunnel before using this page's route.
What should I do after one wrong press?
Do not continue the published sequence from an unknown state. Compare the last checkpoint, reload a save when possible, or enter the actual pin positions and directional links into the solver. One incorrect movement changes every later checkpoint.
Open it by location, sequence, and checkpoints
The reliable workflow is three checks in order: identify the flooded level rather than the dry storeroom, apply the nine grouped plate movements, and compare the five pin positions after every group. That method answers the immediate search while protecting you from the two main causes of failed walkthroughs: the wrong nearby chest and a lock layout changed by skill tier or patch.
When the first checkpoint matches, the published route should end at 4-4-4-4-4 after 30 taps. When it does not, the mismatch is useful evidence. Stop, capture the visible state, and calculate from the current mechanism instead of sacrificing more lockpicks to a sequence intended for a different configuration.
Sources and verification notes
- Gothic 1 Remake official Steam pageOfficial store media and game context.
- Silas tavern basement chest lock catalogPublic lock profile, location description, quest association, and shared configuration checked July 11, 2026.
- New Camp Tavern lock solutionsCross-check for nearby chests, version caveats, and reward-label differences.
- Lockpicking and chest solutions referenceCross-check for bottom-up numbering and Master Lockpicking limitations.