Underwater chest guide

Gothic 1 Remake Underwater Chest Combinations: 3 Checks First

Use this underwater chest combinations guide to separate the New Camp flooded-basement lock from other submerged chests, copy only the sequence that matches your location, and recover safely when a patch, skill tier, or direction convention changes the lock.

Explanatory illustration of a flooded cellar chest with five Gothic Remake lock plates
AI-generated editorial illustration for route planning. It is not an official screenshot; the usable combinations are provided as crawlable text.

The short answer

The most searchable Gothic 1 Remake underwater chest combinations cluster is not one universal code. It usually points to the flooded level below Silas's New Camp tavern, plus scattered player reports about other submerged chests such as the Abandoned Mine. Treat the search as a location-matching problem before you copy any lockpicking sequence.

For the verified Silas flooded-basement five-plate route, use bottom-up plate numbering and plate movement directions: P5 L2, P1 L2, P3 L4, P2 R1, P4 R6, P5 L6, P3 L3, P4 R3, P2 R3. If you are at a different underwater chest, or if the first checkpoint does not match, stop and use the solver rather than forcing the rest of the list.

Open the lock solver

Gothic 1 Remake underwater chest combinations are location-specific

Current search results mix three intents: players want a lock sequence, want to know which submerged room they found, or want a map of all underwater chest locations. That is why a single copied answer often fails. Gothic 1 Remake lockpicking depends on the current plate positions, linked plate reactions, and sometimes the character's Lockpicking skill state.

Use the location first, the plate count second, and the first observed reaction third. If those three checks agree, a fixed combination is worth trying. If one check fails, the safer answer is not another pasted code; it is to record the real lock state and calculate from that state.

5Silas plates
9Silas action groups
30Silas presses
3checks before copying

Known Gothic 1 Remake underwater chest combinations to verify

The table below separates verified and community-reported data. It deliberately does not pretend that every underwater chest has a stable official code. Use it as a decision table: the Silas row can point to a full route, while weaker community rows should be tested against a save and replaced with solver mapping when the first response diverges.

Direction means plate movement. If a source describes pin movement, left and right can appear reversed. Do not combine rows from two convention systems in one attempt.

Chest or clueBest matchCombination statusAction
Flooded basement below Silas's tavernNew Camp tavern underwater chestVerified five-plate route: P5 L2 -> P1 L2 -> P3 L4 -> P2 R1 -> P4 R6 -> P5 L6 -> P3 L3 -> P4 R3 -> P2 R3Use when the room, plate count, and first checkpoint match.
Underwater Chest, Chapter 2 Abandoned MineCommunity-reported submerged mine chestReported sequence: P3 L3 -> P1 R2 -> P4 L1 -> P5 R5 -> P2 R1 -> P5 L1 -> P4 R5 -> P2 L5 -> P3 R5Treat as player-reported; save first and verify the first two groups.
Map marker simply named Underwater ChestLocation discovery queryNo complete combination is confirmed from the map aloneUse the map for navigation, then map the actual lock in the solver.
Dry tavern storeroom chestNearby but different objectDo not reuse the underwater sequenceReturn to the flooded level or use a separate chest guide.

Confirm the route before entering a combination

The Silas flooded-basement chest can be reached from the lake tunnel behind the tavern or from the storeroom route beyond Silas. The dry chest near the storeroom is close enough to cause confusion, but it is not the same underwater target. If the room is not flooded, you are probably not at the chest this page is describing.

For any submerged chest, save before the first input. Breath pressure and dark water make it easy to rush the lock interface. A clean save lets you test one action group, compare the response, and reload without wasting early lockpicks.

Silas compact routeP5 L2 -> P1 L2 -> P3 L4 -> P2 R1 -> P4 R6 -> P5 L6 -> P3 L3 -> P4 R3 -> P2 R3

Skill tier and direction wording can change what you see

Several community reports warn that Master Lockpicking or a changed build can invalidate old fixed combinations. That does not mean the published guide is fake; it means the same named chest may no longer share the same starting state or link matrix in your save.

The other common failure is direction language. This page uses the direction you move the selected plate. Some screenshots and comments describe the visual pin reaction instead. If your first movement looks reversed, do not invert only one row. Choose one convention and keep it for the whole sequence.

MismatchLikely causeBest response
First checkpoint is wrongDifferent chest, skill tier, or patch stateReload and map the current lock.
Left and right seem reversedSource uses pin movement instead of plate movementConvert the whole convention or use one guide only.
Plate count differsWrong underwater chestDo not copy the Silas combination.
One x5 or x6 group loses countInput counting errorReload instead of continuing from an unknown state.

Use real media only for identification, not as the combination

Official store media is useful for confirming the dark colony setting, and the embedded community walkthrough helps identify the flooded tavern route. Neither should replace the text table. Pause videos for room layout, then return to the grouped sequence so you do not lose count.

The visual sources checked for this page were the official Steam store page, Game8 guide media, TH.GL map entries, Steam Community discussions, Reddit player reports, and relevant YouTube walkthroughs. Because there is no single official image proving every underwater lock state, the feature image is labeled as an explanatory illustration.

Official Gothic 1 Remake store media showing the colony environment used for underwater chest context
Official THQ Nordic/Alkimia Interactive store media used as game-setting context; it is not a lock-state screenshot.

Community walkthrough for route identification; use the table above for the actual inputs. Open on YouTube

Use the solver when a fixed underwater chest combination fails

The solver is the safest fallback because it models the lock that is actually on your screen. Enter the current hole position for every plate, then perform one controlled move on a selected plate and record which other plates move Same, Opposite, or None. Repeat until the relationship matrix reflects your lock.

When the solver returns a route, treat it as a fresh route from the state you entered, not as a patch for a failed table. If you already pressed extra keys after a mismatch, update the current positions before calculating. That is the difference between solving the present lock and chasing a past starting state.

Underwater chest combinations FAQ

What is the main Gothic 1 Remake underwater chest combination?

Most searches point to the Silas flooded-basement chest. With bottom-up numbering and plate movement directions, use P5 L2, P1 L2, P3 L4, P2 R1, P4 R6, P5 L6, P3 L3, P4 R3, P2 R3.

Is every underwater chest opened with the same sequence?

No. Gothic 1 Remake underwater chest combinations are location-specific. A map marker, a flooded room, and a five-plate lock are not enough by themselves; verify the actual chest and first movement.

Where is the flooded-basement chest?

It is below Silas's New Camp tavern. Enter through the lake tunnel behind the tavern or descend from the storeroom, then ignore the dry storeroom chest if you are looking for the underwater lock.

Why does a copied underwater chest combination fail?

Common causes are a wrong nearby chest, reversed direction wording, missed repeated inputs, Master Lockpicking changing the layout, or a patch changing the saved configuration.

Should I trust Reddit or Steam Community sequences?

Treat them as useful community leads, not official data. Save first, test the first groups, and switch to solver mapping if any plate response differs from the report.

When should I use the Gothic Lockpick Solver instead?

Use the solver whenever the plate count, first checkpoint, skill tier, or source convention does not match. It calculates from your current state instead of assuming a published layout.

Copy only the underwater combination that matches your lock

The safest way to use Gothic 1 Remake underwater chest combinations is to identify the exact submerged chest first, then apply a sequence only when the room, plate count, and first reaction match. The Silas flooded-basement combination is the strongest known route; other underwater reports need more caution.

If the lock does not behave like the table, stop early. Reload, map the real plate links, and let the solver produce a route from your current game state.

Open the lock solverOpen the Silas chest guide

Sources and verification notes