Underwater chest guide
Gothic 1 Remake Underwater Chest Combinations: 3 Checks First
Use this underwater chest combinations guide to separate the New Camp flooded-basement lock from other submerged chests, copy only the sequence that matches your location, and recover safely when a patch, skill tier, or direction convention changes the lock.
The short answer
The most searchable Gothic 1 Remake underwater chest combinations cluster is not one universal code. It usually points to the flooded level below Silas's New Camp tavern, plus scattered player reports about other submerged chests such as the Abandoned Mine. Treat the search as a location-matching problem before you copy any lockpicking sequence.
For the verified Silas flooded-basement five-plate route, use bottom-up plate numbering and plate movement directions: P5 L2, P1 L2, P3 L4, P2 R1, P4 R6, P5 L6, P3 L3, P4 R3, P2 R3. If you are at a different underwater chest, or if the first checkpoint does not match, stop and use the solver rather than forcing the rest of the list.
Open the lock solverGothic 1 Remake underwater chest combinations are location-specific
Current search results mix three intents: players want a lock sequence, want to know which submerged room they found, or want a map of all underwater chest locations. That is why a single copied answer often fails. Gothic 1 Remake lockpicking depends on the current plate positions, linked plate reactions, and sometimes the character's Lockpicking skill state.
Use the location first, the plate count second, and the first observed reaction third. If those three checks agree, a fixed combination is worth trying. If one check fails, the safer answer is not another pasted code; it is to record the real lock state and calculate from that state.
Known Gothic 1 Remake underwater chest combinations to verify
The table below separates verified and community-reported data. It deliberately does not pretend that every underwater chest has a stable official code. Use it as a decision table: the Silas row can point to a full route, while weaker community rows should be tested against a save and replaced with solver mapping when the first response diverges.
Direction means plate movement. If a source describes pin movement, left and right can appear reversed. Do not combine rows from two convention systems in one attempt.
| Chest or clue | Best match | Combination status | Action |
|---|---|---|---|
| Flooded basement below Silas's tavern | New Camp tavern underwater chest | Verified five-plate route: P5 L2 -> P1 L2 -> P3 L4 -> P2 R1 -> P4 R6 -> P5 L6 -> P3 L3 -> P4 R3 -> P2 R3 | Use when the room, plate count, and first checkpoint match. |
| Underwater Chest, Chapter 2 Abandoned Mine | Community-reported submerged mine chest | Reported sequence: P3 L3 -> P1 R2 -> P4 L1 -> P5 R5 -> P2 R1 -> P5 L1 -> P4 R5 -> P2 L5 -> P3 R5 | Treat as player-reported; save first and verify the first two groups. |
| Map marker simply named Underwater Chest | Location discovery query | No complete combination is confirmed from the map alone | Use the map for navigation, then map the actual lock in the solver. |
| Dry tavern storeroom chest | Nearby but different object | Do not reuse the underwater sequence | Return to the flooded level or use a separate chest guide. |
Confirm the route before entering a combination
The Silas flooded-basement chest can be reached from the lake tunnel behind the tavern or from the storeroom route beyond Silas. The dry chest near the storeroom is close enough to cause confusion, but it is not the same underwater target. If the room is not flooded, you are probably not at the chest this page is describing.
For any submerged chest, save before the first input. Breath pressure and dark water make it easy to rush the lock interface. A clean save lets you test one action group, compare the response, and reload without wasting early lockpicks.
P5 L2 -> P1 L2 -> P3 L4 -> P2 R1 -> P4 R6 -> P5 L6 -> P3 L3 -> P4 R3 -> P2 R3Skill tier and direction wording can change what you see
Several community reports warn that Master Lockpicking or a changed build can invalidate old fixed combinations. That does not mean the published guide is fake; it means the same named chest may no longer share the same starting state or link matrix in your save.
The other common failure is direction language. This page uses the direction you move the selected plate. Some screenshots and comments describe the visual pin reaction instead. If your first movement looks reversed, do not invert only one row. Choose one convention and keep it for the whole sequence.
| Mismatch | Likely cause | Best response |
|---|---|---|
| First checkpoint is wrong | Different chest, skill tier, or patch state | Reload and map the current lock. |
| Left and right seem reversed | Source uses pin movement instead of plate movement | Convert the whole convention or use one guide only. |
| Plate count differs | Wrong underwater chest | Do not copy the Silas combination. |
| One x5 or x6 group loses count | Input counting error | Reload instead of continuing from an unknown state. |
Use real media only for identification, not as the combination
Official store media is useful for confirming the dark colony setting, and the embedded community walkthrough helps identify the flooded tavern route. Neither should replace the text table. Pause videos for room layout, then return to the grouped sequence so you do not lose count.
The visual sources checked for this page were the official Steam store page, Game8 guide media, TH.GL map entries, Steam Community discussions, Reddit player reports, and relevant YouTube walkthroughs. Because there is no single official image proving every underwater lock state, the feature image is labeled as an explanatory illustration.

Community walkthrough for route identification; use the table above for the actual inputs. Open on YouTube
Use the solver when a fixed underwater chest combination fails
The solver is the safest fallback because it models the lock that is actually on your screen. Enter the current hole position for every plate, then perform one controlled move on a selected plate and record which other plates move Same, Opposite, or None. Repeat until the relationship matrix reflects your lock.
When the solver returns a route, treat it as a fresh route from the state you entered, not as a patch for a failed table. If you already pressed extra keys after a mismatch, update the current positions before calculating. That is the difference between solving the present lock and chasing a past starting state.
Underwater chest combinations FAQ
What is the main Gothic 1 Remake underwater chest combination?
Most searches point to the Silas flooded-basement chest. With bottom-up numbering and plate movement directions, use P5 L2, P1 L2, P3 L4, P2 R1, P4 R6, P5 L6, P3 L3, P4 R3, P2 R3.
Is every underwater chest opened with the same sequence?
No. Gothic 1 Remake underwater chest combinations are location-specific. A map marker, a flooded room, and a five-plate lock are not enough by themselves; verify the actual chest and first movement.
Where is the flooded-basement chest?
It is below Silas's New Camp tavern. Enter through the lake tunnel behind the tavern or descend from the storeroom, then ignore the dry storeroom chest if you are looking for the underwater lock.
Why does a copied underwater chest combination fail?
Common causes are a wrong nearby chest, reversed direction wording, missed repeated inputs, Master Lockpicking changing the layout, or a patch changing the saved configuration.
Should I trust Reddit or Steam Community sequences?
Treat them as useful community leads, not official data. Save first, test the first groups, and switch to solver mapping if any plate response differs from the report.
When should I use the Gothic Lockpick Solver instead?
Use the solver whenever the plate count, first checkpoint, skill tier, or source convention does not match. It calculates from your current state instead of assuming a published layout.
Copy only the underwater combination that matches your lock
The safest way to use Gothic 1 Remake underwater chest combinations is to identify the exact submerged chest first, then apply a sequence only when the room, plate count, and first reaction match. The Silas flooded-basement combination is the strongest known route; other underwater reports need more caution.
If the lock does not behave like the table, stop early. Reload, map the real plate links, and let the solver produce a route from your current game state.
Sources and verification notes
- Gothic 1 Remake official Steam pageOfficial game and publisher context checked July 18, 2026.
- Game8 New Camp Tavern lock solutionsSERP result for New Camp tavern and flooded-basement chest search intent.
- UnlockMyLoot Silas tavern basement chest profileFive-plate Silas configuration and route cross-check.
- Gothic 1 Remake interactive mapLocation-oriented source for underwater chest discovery, not a complete combination source.
- Steam Community and Reddit player reportsCommunity-only reports used for mismatch and skill-tier cautions, not presented as official data.