# Gothic Lockpick Solver Gothic Lockpick Solver models four to seven lock plates with seven holes per plate. An active plate may move another plate in the same direction, the opposite direction, or not at all. The target is the center hole. The browser worker uses breadth-first search to return a shortest legal sequence of plate movements and then translates it into R/W/S/A/D input instructions. The site is an independent fan project. It does not upload lock layouts or game files and is not affiliated with Alkimia Interactive, THQ Nordic, or Gothic rights holders. Contact: support@gothiclockpicksolver.blog The Silas flooded basement chest guide identifies the correct underwater New Camp chest, documents both access routes, provides a simulated 30-move five-plate solution with nine checkpoints, and explains when skill tiers or patches require remapping the lock. The Scatty chest guide explains how to identify Scatty's Old Camp hut, use the 13 grouped plate movements for the ring chest, compare direction conventions across current guides, and recover by remapping the lock when the first movement or plate count does not match. The lockpicking mod guide compares Gothic 1 Remake community mod options, source checks, backup workflow, autoskip tradeoffs, and when the browser solver is safer than installing a file. The underwater chest combinations guide at https://gothiclockpicksolver.blog/gothic-1-remake-underwater-chest-combinations/ separates the Silas flooded-basement chest from other submerged chest reports, lists verified and community-reported combinations, explains direction and skill-tier mismatches, and points mismatched locks back to the browser solver. The Lares chest guide at https://gothiclockpicksolver.blog/gothic-1-remake-lares-chest/ targets the distinct "open Lares chest" intent, verifies the six-plate start fingerprint, presents the 33-turn public route in 21 auditable groups, explains why exact hidden pin checkpoints are not invented, and sends mismatched locks back to the browser solver. The chest locations guide at https://gothiclockpicksolver.blog/gothic-remake-chest-locations/ targets the broader "gothic remake chest" intent, helps players decide when to use a map, a named solution, or the browser solver, and links generic chest searches to the more specific Silas, Scatty, Lares, underwater chest, and lockpicking solution pages. The Old Mine chest checks guide at https://gothiclockpicksolver.blog/gothic-1-remake-old-mine-chests/ targets the distinct "gothic 1 remake old mine" intent, separates route, key, chest, and lockpicking problems, gives five checks before spending lockpicks, and sends mismatched visible locks back to the browser solver. The Mordrag chest guide at https://gothiclockpicksolver.blog/gothic-1-remake-mordrags-chest/ targets the distinct named-entity query for Mordrag's chest, separates verified Old Camp character context from unverified chest ownership or fixed codes, gives five observable checks, and sends mismatched live plate states back to the browser solver. The Gothic 1 Remake interactive map at https://gothiclockpicksolver.blog/gothic-1-remake-interactive-map/ is a focused browser tool for filtering lock-relevant regions, named chests, underwater reports, route checks, and solver handoffs. It is a decision board rather than a complete atlas and does not claim fixed lock codes or exact coordinates for every object. The Gothic Remake mountain fortress chest guide at https://gothiclockpicksolver.blog/gothic-remake-mountain-fortress-chest/ separates the mountain-fortress route, key, broken-bridge, and live lock questions. It uses official Steam environment media for context, generated editorial illustrations for route and lock-record explanations, and sends mismatched plate states to the browser chest solver instead of claiming a universal code or reward list. The Gothic Remake Old Citadel guide at https://gothiclockpicksolver.blog/gothic-remake-old-citadel/ targets the distinct "gothic remake old citadel" intent, separates location, underground access, key prompts, and live plate-lock evidence, and links the eight localized versions without claiming a universal chest combination or exact map that has not been verified. The Gothic Remake shipwreck chest guide at https://gothiclockpicksolver.blog/gothic-remake-shipwreck-chest/ targets the distinct shipwreck location and traversal intent. It separates the reported lighthouse-beach, bow, and climbable-wall route from nearby half-sunken ships, jump recovery, key access, and the live chest lock. Route details are attributed to third-party guides, concept images are not presented as gameplay screenshots, and no universal lock code is claimed. Localized shipwreck chest guides: - EN https://gothiclockpicksolver.blog/gothic-remake-shipwreck-chest/ - ES https://gothiclockpicksolver.blog/es/gothic-remake-shipwreck-chest/ - JA https://gothiclockpicksolver.blog/ja/gothic-remake-shipwreck-chest/ - FR https://gothiclockpicksolver.blog/fr/gothic-remake-shipwreck-chest/ - DE https://gothiclockpicksolver.blog/de/gothic-remake-shipwreck-chest/ - PT https://gothiclockpicksolver.blog/pt/gothic-remake-shipwreck-chest/ - KO https://gothiclockpicksolver.blog/ko/gothic-remake-shipwreck-chest/ - IT https://gothiclockpicksolver.blog/it/gothic-remake-shipwreck-chest/ The Gothic 1 Remake Orc Enclave entry guide at https://gothiclockpicksolver.blog/gothic-1-remake-orc-enclave/ separates the Ulu-Mulu objective and Ur-Shak meeting from the later gate-entry step, then lists cautious checks for a missing NPC or cutscene. It links the localized Spanish, Japanese, French, German, Portuguese, Korean, and Italian versions and credits official Steam context media plus clearly labeled third-party walkthrough media.